June Event and Intro Log
Diatu and The Terrible, Horrible, No Good Very Bad Sundering Midterm Results
It turns out that inadvertently summoning a horrible demon of immense and terrible power is still worth a passing grade: minus a lot of points for summoning the entirely wrong thing, but enough extra credit for successfully doing something so incredibly over-the-top to make up for it just a little. Meanwhile, something something power of running water, there's a demon imprisoned in the fountain, locked behind a massive magic circle of protection. Its flames neither evaporate the water nor are quenched by it, its lashing pointy tail stabs futilely at the stone in an attempt at petty vandalism, and otherwise it squats with otherworldly patience, claws drumming on its thighs. Till someone comes close, and then it calls out.
"Come! It is in my power to grant a wish to those who ask! Speak your desire and I shall grant it!"
Of course, the demon's ability to interpret wishes in an extremely jerkass manner is unparalleled by mortal malice. Still, this doesn't stop those students who think they're clever, can outwit a demon, have a background in legal jargon, or just want a turkey sandwich on rye bread with lettuce and mustard and-and they don’t want any zombie turkeys, they don’t want to turn into a turkey themselves, and they don’t want any other weird surprises. Needless to say, it has gone well for none of them -- but will you be the one to break the streak?
As for the circle, it is specifically warded against meddling, so no freeing the demon (accidentally or otherwise). Those who try to touch it or cross through it are promptly hurled with pinpoint accuracy into a nearby pond that has been put there explicitly for this purpose. (Except for Minamimoto -- if HE messes with it, his pants rip themselves off his body, wrap around his head, and haul him away while shouting the multiplication tables incorrectly.)
Potent Potables
Students work hard, and they play hard. Around midterms, this often takes the form of picnics with unreserved and unrestricted access to not just copious amounts of barbecue and potato salad, but also alcohol. From fine wines to barrels of beer to Liverpunch Whiskey, all sorts of offerings pop up at the parties that occupy space along the Walk or outside the Towers and Keep. Anastara, you see, has no legal drinking age; like most of the Tenscore Kingdoms, children grow up with alcohol, and generally its consumption is seen as no major event and no special treat. And it simply hasn't occurred to anyone that other cultures on other worlds might not function the same.
So enjoy a picnic, but also enjoy your free access to the wonders of intoxication.
Physical Challenge (aka the Prompt Least Likely To Cause Suffering)
Healthy body, healthy mind, the saying goes. Professors Trammel and Kith, adherents to this philosophy, have begun holding extracurricular exercise groups during the off hours. Students can learn proper weightlifting techniques for endurance as well as strength, jog around the campus in groups, play impromptu games that get the body moving, or even just practice slow stretches and what other worlds might call 'yoga'. Captain Lominia aggressively prowls the area, looking for people to scoop into bala-inlota exercises -- far more grueling and dangerous to succeed at if you don't want to be badgered onto the student team, but amazing workouts either way. And Headmaster Birony has set up a fairly extreme obstacle course straight out of a ninja challenge, overseen by Professor Porfsin from behind a cannon which magically flings beanbags at the participants. Those who make it through receive a pie from the Headmaster, who it turns out apparently can make a really darn tasty pie.
Research On the Sundered
With the arrival of the Sundered come those wizards engaged in research on their presence here, now set to investigate what brought them here and how to get them home. All newly-arrived Sundered students are asked to meet with representatives of the research team, to introduce themselves and relate what they will of their homes. In addition, the team requests samples of blood, hair, and skin -- carefully magically collected, and the researchers will sign in the presence of the Sundered a Glyphed contract that forbids them from using the samples for a purpose they know will be harmful. (They quite understand your reasons to be suspicious of this collection! And they will not compel anyone who refuses even given these conditions.)
This month, the researchers wish for you to engage in some sort of conflict, clash, or battle with your fellow Sundered. Spars with blunted weapons are the obvious choice, but games of strategy like go, shogi, or Fantastic Foils are also an option. A rousing debate will do as well -- anything that raises passion and energy. The team explains that they've found many of the Sundered who they interviewed have recently been through some sort of conflict or trouble on their world, and they wish to see if there's any magically-measurable aspect they share when challenged.
Wonders Await
Diatu Magicademy is open to you in all its glory. Except for the fountain. You can't swim in the fountain till they figure out how to banish the demon. |
wanna fight
"Can I try, please oh please oh please?"
Oh no
After the events at the Ball, the knight had considerably backed off his oath sworn charge.
So he couldn't keep the grin off of his face as he nodded.
"You are always more than welcome."
oh yes
"GREAT! Can I use my knife? Or should I find a sword? Or my bare hands?"
Well alrighty then ^^
"Whatever you have skill in, I will match you."
There's no way he's going after her with his greatsword. Just no.
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She bounces from foot to the other in anticipation.
"Ever since I was hatched, Granny trained in me almost everything!"
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He hid a smile at her bouncing and nodded.
"Then choose a weapon and let us see what your Granny has taught you."
Go get him kid.
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So, without any more warning than that, Webby suddenly flipped her arm down - had she been hiding her dagger in her sleeve this whole time?! - and then made an attempt to stab Hendrik's hand. Disarming your opponent was one of the first tactics she usually tried.
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There was no way he was using his greatsword on her, so he quickly snagged a wooden sword. This was to see what she could do, and what she was capable of, not to hurt her.
"Then let us begin."
Mirth may or may not be in his tone.
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With a flick of her wrist, she began making repeated strikes against his wooden sword - she had steel, so maybe she could get in some well-aimed cuts.
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More than a few times he was almost too late to parry. And if he didn't keep it up, she would whittle his sword to a toothpick.
"Your Granny has taught you well. You are proving to be a formidable opponent."
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"I make sure to practice every day! I wouldn't want to disappoint her. I want to be like her some day - her and Uncle Scrooge."
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Parrying one more dagger thrust, the knight hurriedly made his way over to get his shield.
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She jumped back, and then threw the dagger at his ankle.
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"Very good, but how will you do now with one less dagger?"
The knight had no intention of giving it back until after they were done.
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This was him trying to instruct her and get her to think at least in the realm of armed combat. The knight wasn't giving it back right now, but he wouldn't keep it forever. Hendrik didn't advance and didn't move.
"What else have you for a weapon?"
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With that, she launched herself at Hendrik's wrist, trying to twist it!
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He would laugh because Webby had such a strong spirit she constantly amazed him. If he ever had a daughter, he'd wish for her to have half of this girl's endearing fighting spirit.
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So it resulted in Webby dangling from his arm after several failed attempts at snapping his wrist.
"... I think I might have to surrender."
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"You have done the best you can."
Retrieving her dagger, Hendrik held it in his hand for Webby to take back.
"Remember not to throw away your weapon in battle. And if you ever have need of me, I would be honored to fight at your side."
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"Thanks a bunch, Hendrik! This was fun, and informative! So, like... in-fun-mative!"
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But to Webby Hendrik nodded. "I am glad to hear that you have had a good time."
And he kept her safe, that was always a bonus in the knight's book.