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diatu2019-04-03 02:04 pm
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April Event and Intro Log
Move off the common paths and onto 'shortcuts' or less frequented areas of the vast campus and things are quite different. Here, the plants grow just as experience with this chaotic and often dangerous school would lead you to expect. Broad-leafed stalks stretch upwards, petals unfolding to reveal long jets of fire instead of a sensible stamen. Bushes have large toothy mouths, and viciously swallow anyone who comes near (though they are still just bushes, and the victims end up on the their other side just a few scratches worse for wear). A tree grows quills instead of needles; another sprouts paper airplanes instead of leaves. An extremely aggressive pitcher-plant wanders the pathways, mugging students at knifepoint. It's a jungle out there.
Uh-huh. A pack of bullies with more spell experience than wisdom has banded together to take delight in the suffering of others. They overtly pick on the small, the meek, and those with less magical skill; they torment the larger, the bold, and the powerful in secret. Worse, they are the clever sorts of bullies, who go out of their way not to get caught and not to do anything that can't be played off or explained away. Maybe you attracted their attention by looking weak enough to pick on. Or strong enough to need to be taken down a notch. Or weird enough that you were the Other and thus lesser. Or pretty/handsome enough that you needed to look less attractive so they would look more so. They are pretty good at justifying picking on anyone, really. Are they pestering you by magical tripping or property destruction? Playing keep-away with your class books? Better be careful how you respond; their fathers might hear about it.
Now, to their credit, the assembled people aren't heartless. If a ship truly looks to be in trouble, or if it's smashed to the ground or into a dock, the people of Anastara don't hesitate to help those on board to safety or ensure that they don't go down with their ship. But mostly it's watching the chaos. It IS quite a show...
This month, the team has developed a Sundering Glyph designed to detect any influence of the magic on you. Painted on your arm, it will shine with a bright light when a Sundering effect attempts to influence you. They explain that they believe the Sundered are still subject to either the spell that brought them here or new ones, because they have detected remnants of Sundering magic in the wake of students who have mysteriously disappeared. They ask only that you report back when it lights up. Problem: when the Glyph erupts, either because of the Glyph itself or the spell it has detected... those who bear it find themselves no longer where they started. Perhaps they find themselves in a classroom late at night. Or the wrong dormitory. Or in the Great Hall in their nightshirt. Or for the utterly lowbrow amongst you, a restroom occupied by the wrong gender. Whatever the case: sorry.
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As he’s providing input, Tenn steps out of the dorm room with Orisa into the corridor. The walls are covered in concert posters, ticket stubs, music sheets, and strings from what may have been an instrument. While his floor is currently quiet, there is a strain of music issuing from the stairwell.
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"Your tower is very different from mine," she observed.
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"All the Spires are different, but Aer et Calculum’s spell-based halls in particular are unique." Tenn passes by her to check the stairwell; the song seems to be coming from above. And the stairway down is clear; no one hauling up a tuba or cello. (That happens too, sometime.)
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"Stay on the stairwell and I'm sure you'll be fine. But be prepared to step out of the way if someone tries to bring up a piano."
There's no reason for him to be overprotective... probably.
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