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diatu2019-04-03 02:04 pm
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April Event and Intro Log
Move off the common paths and onto 'shortcuts' or less frequented areas of the vast campus and things are quite different. Here, the plants grow just as experience with this chaotic and often dangerous school would lead you to expect. Broad-leafed stalks stretch upwards, petals unfolding to reveal long jets of fire instead of a sensible stamen. Bushes have large toothy mouths, and viciously swallow anyone who comes near (though they are still just bushes, and the victims end up on the their other side just a few scratches worse for wear). A tree grows quills instead of needles; another sprouts paper airplanes instead of leaves. An extremely aggressive pitcher-plant wanders the pathways, mugging students at knifepoint. It's a jungle out there.
Uh-huh. A pack of bullies with more spell experience than wisdom has banded together to take delight in the suffering of others. They overtly pick on the small, the meek, and those with less magical skill; they torment the larger, the bold, and the powerful in secret. Worse, they are the clever sorts of bullies, who go out of their way not to get caught and not to do anything that can't be played off or explained away. Maybe you attracted their attention by looking weak enough to pick on. Or strong enough to need to be taken down a notch. Or weird enough that you were the Other and thus lesser. Or pretty/handsome enough that you needed to look less attractive so they would look more so. They are pretty good at justifying picking on anyone, really. Are they pestering you by magical tripping or property destruction? Playing keep-away with your class books? Better be careful how you respond; their fathers might hear about it.
Now, to their credit, the assembled people aren't heartless. If a ship truly looks to be in trouble, or if it's smashed to the ground or into a dock, the people of Anastara don't hesitate to help those on board to safety or ensure that they don't go down with their ship. But mostly it's watching the chaos. It IS quite a show...
This month, the team has developed a Sundering Glyph designed to detect any influence of the magic on you. Painted on your arm, it will shine with a bright light when a Sundering effect attempts to influence you. They explain that they believe the Sundered are still subject to either the spell that brought them here or new ones, because they have detected remnants of Sundering magic in the wake of students who have mysteriously disappeared. They ask only that you report back when it lights up. Problem: when the Glyph erupts, either because of the Glyph itself or the spell it has detected... those who bear it find themselves no longer where they started. Perhaps they find themselves in a classroom late at night. Or the wrong dormitory. Or in the Great Hall in their nightshirt. Or for the utterly lowbrow amongst you, a restroom occupied by the wrong gender. Whatever the case: sorry.
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"You think? Let me know if you see anything that looks valuable or edible, I can try to catch it! Besides, finders keepers, losers weepers, right?!"
Though as she said that, she started humming under her breath and tapping a foot. Best to be ready, Isabel thought.
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"I suppose we could grab anything sharp too, though. I'm sure it wouldn't be good if a weapon hit the ground--that might hurt somebody."
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The airshipman had indeed decided to throw something, but it was a ball of fire! Not terribly harmful against another airship's reinforced hull, but still, jeez!
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"I suppose I ought to be on guard for that too, then. Makes me kinda jealous of your bandana, or regretting that I didn't bring my own hair tie."
Because the wind was just making her hair an exercise in futility, at the moment.
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Just at that, another gust whipped up, yanking first at their backs before veering abruptly to the side. Up above the docks, the two airships bumped together with an unpleasant whump.
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At least not without a parachute, or a glider. Idly she wondered if her bracelet might make a decent either one of those, and realized she didn't really want to find out.
"I can see that," Isabel agreed, though she looked up with uncertainty after that whump. It was never a good noise, ever, and she wondered if something bad was going to happen.
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She cast her eyes around to make sure no one else had been idling around like a bunch of gawkers. Like she had. Cupping her hands over her mouth, Isabel shouted, just in case.
"That ship's coming down, people! Move! MOVE!"
Not that she was. Not yet. Though Isabel did her best to be out of the way of the greatest mass of the ship. Jecht might recognize her movements, as she shook out her arms and flexed them, and took a deep breath. Yeah, she was definitely planning...something.
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"I got the world where I want it, all eyes on me! International threat to security! Prism of secrets, a house of cards, igniting the furor all over the world! Suckerpunch power! Shake the cage! Summon up the power!!"
Really, Isabel only hoped she wouldn't burn the bracelet out. The force enshrined in it sprung out as it always did, making a lattice beneath the falling ship. She knew she couldn't hold it up--she wasn't sure the magic itself could take it, and Isabel was clever, but there were limits. But if she didn't try, a lot more people would be hurt.
The lattice she'd made under the airship wicked away in its rear, reappearing at the front in a clear effort to shift it down to the dock. It wasn't the best plan, she knew, but it was better than just letting it fall where it would.
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"Man, this turned out less fun than advertised..."
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And she couldn't heal now. That really sucked.
As it was--thank you, Grandpa Drake and your instruction in forces (and Forces)...Isabel was managing to use her bracelet to both slow the airship and bring it down safely. Once she'd done that, her first instinct was to book out, but she figured some authority might want to talk to her. She just hoped she wasn't in trouble.
"You're telling me," Isabel agreed.
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"Yeah, I got it, I don't know how, but I did it." She'd probably eat half a cow later, or something to that effect. The airship wasn't even listing, but there did seem to be some damage to the components that kept it afloat. What had that guy even been thinking, lobbing fireballs like that?
"Ugh. I just hope I don't get in trouble."
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He watched the ship for a moment, making certain it wasn't gonna fall over on anyway, then dusted his hands off and strode over to her.
"Nice work."
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"Thanks, though. I'm kinda surprised I managed, but also glad I did." Hey, maybe it'd give Diatu some good press. Isabel was aware that the decision to take in the Sundered wasn't the most popular one they'd ever made, after all.
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"The academy guys gave it to me when I came here. I'm still not entirely sure how it works...but it works, so..." She shrugged. It sure worked well this time.
"I'm just glad I didn't break it by biting off more than I could chew!"
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Figures, she's got a streak of nerd in her. Just when the dude might have thought she was cool, for a kid. Then she realized--he was just 'big dude' to her and--that wouldn't work.
"I'm Isabel Knight, who're you?"
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Though she seemed a bit confused at that. Felt like she might be missing something. "But I've been meaning to try out for bala-inlota, I just do a lot, it keeps slipping through the cracks! So maybe I'll see you on the team, then, Great Jecht?"
Since no one else seemed to be accosting her about the airship yet, she was considering ducking and running while she had the chance!
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Even if El didn't enjoy it.
Isabel remembered those days, long ago though they were. "Yeah, I bet there's a lot I can do with this thing, though." She already could do a lot with her bracelet even without playing bala-inlota...hadn't she just proved it?
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