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diatu2019-04-03 02:04 pm
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April Event and Intro Log
Move off the common paths and onto 'shortcuts' or less frequented areas of the vast campus and things are quite different. Here, the plants grow just as experience with this chaotic and often dangerous school would lead you to expect. Broad-leafed stalks stretch upwards, petals unfolding to reveal long jets of fire instead of a sensible stamen. Bushes have large toothy mouths, and viciously swallow anyone who comes near (though they are still just bushes, and the victims end up on the their other side just a few scratches worse for wear). A tree grows quills instead of needles; another sprouts paper airplanes instead of leaves. An extremely aggressive pitcher-plant wanders the pathways, mugging students at knifepoint. It's a jungle out there.
Uh-huh. A pack of bullies with more spell experience than wisdom has banded together to take delight in the suffering of others. They overtly pick on the small, the meek, and those with less magical skill; they torment the larger, the bold, and the powerful in secret. Worse, they are the clever sorts of bullies, who go out of their way not to get caught and not to do anything that can't be played off or explained away. Maybe you attracted their attention by looking weak enough to pick on. Or strong enough to need to be taken down a notch. Or weird enough that you were the Other and thus lesser. Or pretty/handsome enough that you needed to look less attractive so they would look more so. They are pretty good at justifying picking on anyone, really. Are they pestering you by magical tripping or property destruction? Playing keep-away with your class books? Better be careful how you respond; their fathers might hear about it.
Now, to their credit, the assembled people aren't heartless. If a ship truly looks to be in trouble, or if it's smashed to the ground or into a dock, the people of Anastara don't hesitate to help those on board to safety or ensure that they don't go down with their ship. But mostly it's watching the chaos. It IS quite a show...
This month, the team has developed a Sundering Glyph designed to detect any influence of the magic on you. Painted on your arm, it will shine with a bright light when a Sundering effect attempts to influence you. They explain that they believe the Sundered are still subject to either the spell that brought them here or new ones, because they have detected remnants of Sundering magic in the wake of students who have mysteriously disappeared. They ask only that you report back when it lights up. Problem: when the Glyph erupts, either because of the Glyph itself or the spell it has detected... those who bear it find themselves no longer where they started. Perhaps they find themselves in a classroom late at night. Or the wrong dormitory. Or in the Great Hall in their nightshirt. Or for the utterly lowbrow amongst you, a restroom occupied by the wrong gender. Whatever the case: sorry.
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"I guess it doesn't scare away that easily!"
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"S-So what should we do?"
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With that, she took Fluttershy's hand - and began to SPRINT.
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At least, for a while, until they started heading back to the main path.
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"Hey, I think we're losing it! Great!"
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"Thank goodness..."
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"Maybe it saw that area as its territory?"
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"M-Maybe...still, that might have been a bit too aggressive."
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She couldn't imagine what would've happened if Webby hadn't come to help.
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And other sentences she never expected to say.
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She points upward, thinking this is a brilliant idea!
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"Fluttershy, you're a genius!"
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