Jude Duarte (
daughterofclay) wrote in
diatu2019-07-27 10:00 pm
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Bird is the Word [closed]
Who: Dust, Jude, and Kazuma
What: Infiltrating the Palace Garden!
Where: The Palace Garden
When: pre-bodyswap shenanigans probably
Warnings: N/A
She’s waiting for both of them at the entrance to the Palace Garden -- or rather, an entrance, namely a spot where the iron-wrought railing and carved stonework have given way to climbing vines and overgrown bushes. It’s the easiest opening to climb through, and it’s not very far from where she intends on going.
She’s prepared: Nightfell is strapped to her hip, as usual, and she’s dressed in a sensible, dark-coloured ensemble of pants, boots, and coat. Over her shoulder is a length of rope, and a bag full of other supplies is slung across her back.
Her arms are crossed, and she’s tapping her gloved fingers on her sleeve, restlessly. Or maybe it just looks restless; maybe it even looks like nothing at all. Almost like someone is conjuring up the illusion of nothing where there should be a girl.
Every now and then, she'll check the sky to gauge the position of the sun. She's early, but her companions should be here soon.
What: Infiltrating the Palace Garden!
Where: The Palace Garden
When: pre-bodyswap shenanigans probably
Warnings: N/A
She’s waiting for both of them at the entrance to the Palace Garden -- or rather, an entrance, namely a spot where the iron-wrought railing and carved stonework have given way to climbing vines and overgrown bushes. It’s the easiest opening to climb through, and it’s not very far from where she intends on going.
She’s prepared: Nightfell is strapped to her hip, as usual, and she’s dressed in a sensible, dark-coloured ensemble of pants, boots, and coat. Over her shoulder is a length of rope, and a bag full of other supplies is slung across her back.
Her arms are crossed, and she’s tapping her gloved fingers on her sleeve, restlessly. Or maybe it just looks restless; maybe it even looks like nothing at all. Almost like someone is conjuring up the illusion of nothing where there should be a girl.
Every now and then, she'll check the sky to gauge the position of the sun. She's early, but her companions should be here soon.
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"Stonework's too decrepit. Even for me. I figured I'd need a spotter at least."
She's a fast climber, and she might be able to make it -- but a fall from that height would almost certainly result in broken bones, and she'd rather not die in an overgrown palace garden of all places.
She'll size up the balcony herself; it still looks the same as when she'd first found it, except that the vine is flowering. A sign of some sort, probably.
"What do you think?"
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Simple as that, really. Dust wasn't one to sit around worrying about possibilities when the only choice was really simple and straightforward.
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The rope slung around her shoulder is attached to a grappling hook; she stands back to aim and throw it over the balcony railing. A preliminary tug doesn't reveal anything too immediately alarming, and so up on the rope she goes.
She's clearly done this before, but that doesn't mean much if the balcony doesn't hold.
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Though even competent people can suffer from the environment, so Dust moved underneath her as she climbed, watching her progress carefully.
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She can feel the hook wobble a split second before it loses its grip on the balcony in a shower of crumbling stone.
"--heads!"
Just barely enough time to shout her warning and then shut her eyes, bracing herself for impact as she falls.
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"Gotcha!"
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"Are you hurt?"
He looks like he's got it under control, but you never know where an errant elbow might have ended up.
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"I know what went wrong," she ventures, leaning down to pick up her grappling hook. It, too, seems unscathed, if a little dusty. "There's a section that looks much sturdier -- I could see it once I was higher."
Which means she's going to wind up her throwing arm and try again. Stubbornness is the key to success, as far as she's concerned.
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That's when the sounds make themselves known. She peers into the darkness of the entrance, but can't make out much -- yet. It sounds a ways away, still.
She frowns, and motions for him to come up, not wanting to make too much sound. It's riskier, since there's no one to catch him, but the rock the rope is anchored in seems solid.
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Her own sword isn't out quite yet, but her wand is. She holds up a hand for Dust to wait as she pulls in the rope and throws it into her bag with silent haste. Then it's time for sigils and a quiet, under-her-breath incantation, which produces a single, floating sphere of light to illuminate their way.
Then, and only then, does she move towards the entrance, drawing her own sword meanwhile.
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This is... different, but not so different, in a way. It's definitely like something out of Faerie, which makes her wonder.
"Think we need to pay the gatekeeper?"
That's how it usually works, in her world. That, or tricking them.
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Regardless, she holds out a placating arm in front of him. "Hold on-- not yet."
Instead she steps forward, just enough for her light to shine on the golem's (?) nose. It's a massive turtle -- even if it attacks her, how speedy could it be?
"Will you grant us entry, gatekeeper?"
She does her best to channel authority into the request, but it's not particularly easy when she's feeling so... dwarfed.
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But he'd let her try. Maybe it would work.
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Jude listens to the turtle's explanation tersely, though a muscle in her jaw jumps at the mention of a Trial of Kings. Still, once the guardian has relayed its message she bows, politely, before unsheathing her own sword.
Truth be told, the task of fighting a giant golem is daunting. But the turtle didn't say they had to win -- only that they had to prove their strength. In Faerie, at least, that sort of feather-thin difference was usually critical...
Either way, she moves in for the first strike. Dust is strong, and very fast, and they have sparred often enough to know each other's styles. Between the two of them, they might just have a chance.
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The collision of stone against steel reverberated thunderously through the room, knocking both Dust and the statue back -- but he was the first to recover, blades whirling through the air as he capitalized on its moment off-balance.
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An idea flashes in her head, and in the same breath she steps back, off to the side, trying to get out of the turtle's sight-line. Her wand is in her non-dominant hand; what she's thinking of will require magic. She'll have to sheathe her sword to draw any sigils, which means trusting Dust's ability to keep the turtle busy and away from her.
...ability and willingness. She can't tell him her plan, not without shouting it across the room, which would make her attempts at subterfuge pointless. He'll have to trust her, too.
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Really no worry. Dust in combat was a very different beast than Dust in a spar; he whirled around the statue like a gust of wind, massive sweeping strikes combined with athletic displays. The special blades bit into the stone with each slash, and he had the statue's full attention thanks to that.
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So she concentrates, her wand moving as she draws the sigils, chanting just under her breath. Time is precious; still, she takes as much as she can to ensure that her hand is steady, her pronunciation correct, and perhaps most importantly -- that her focus is sharp, specific, channeling her intent as fiercely as possible.
If she's lucky -- or skilled enough -- the spell should result in a massive stone column erupting from the ground, just off-center from under the guardian. In other words: she intends on trying to flip the turtle onto its enormous back.
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The column erupted just as Dust was parrying another blow, though he darted backwards in time for it to sweep past him and flip the giant turtle over with surprising speed. The crunch when it landed made the room shake, though the floor held.
The turtle kicked its stone legs a few times, testing to see just how thoroughly it was stuck. When it didn't so much as rock, it sort of slumped in dismay.
"Well, you've beaten me," it said, not particularly gracious no matter how it tried.
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It never really gets old.
She bows to the turtle with a word of thanks, managing to keep a straight face despite how comical the upside-down golem looks. Then she turns to the now unguarded entryway.
And tenses.
"That doesn't look too friendly," she mutters to Dust, her hand on her sword again. She's trying to think of protection spells, but none of the ones she knows seem sufficient, especially not against a... ghost? It doesn't seem corporeal, anyway.
"Any ideas?"
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Hmmmmm.
"We can creep around it," Dust said, pointing to the side. A circle in a square room that gave them enough room to stand? There was at least a little space to either side.
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Better to trust both their slyfooting and its silence. She gives Dust a silent nod of agreement, takes a breath, and proceeds through the doorway.
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